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Azure dreams ps1 gameshark codes
Azure dreams ps1 gameshark codes












There's actually a guy you can meet on the second floor but that's it. They serve no gameplay purpose and you don't get to bang 'em or anything! -There doesn't seem to be any other monster hunters in the tower. All they do at that point is wake you up at your house and leave. But once you're their boyfriend, well, that pretty much ends there. Okay, well, the side quests to get the girls affection is a pretty nice distraction from the game. New girls move into the city the more shit you build. You can get girlfriends in the game via girls in town. Sure, there are new scenes and shit like that, but once you max out the town, that's it. For example, I remember building this pimp ass temple that didn't do jack shit. This feature was pretty cool, except that for a lot of places, it doesn't offer anything new. From your fortunes you get in the tower, you can invest in building new places in town or expanding existing ones. One of the things I didn't mention above is sort of a 'town building' feature. I always thought this was pretty fucked up. Also, if you 'die' while you're in the tower, you lose all of your shit. The tower has this thing where once you enter, you can't leave unless you find a certain item. A lot of the monsters were very 'samish', and since you could only take a few with you at a time, players just sort of stuck to using one reliable monster and that's it. So this topic is sort of unconventional but just roll with it! So I guess I'll list some unique concepts that Azure Dreams had that maybe we can discuss on how they could have been done better and maybe like I said, we'll see a game that's like this one but a lot better from one of us! Also if you happen to have played the game please chip in! -The familiar/monster system could use some work. Like it's a pretty fun game, but, I'd like to see it done justice, and I believe that one of us can definitely do it! So I guess this is sort of a 'sound off' topic to discuss game concepts like this one, what we can take away from a game like this, and maybe one of us will be inspired to give it a shot? Even if not, game concept discussion is never bad. The point of this topic is, well, Azure Dreams was a pretty neat game and had a lot of neat concepts, but the execution of a lot of them, well, all of them were horribly flawed. So basically that's the gist of the game. You, a novice monster hunter, are following in the footsteps of your father, who's famous for being the only one ever to make it to the top. The town thrives from monster eggs they get from the tower, and those eggs are acquired via monster hunters people who make a living off the shit (and eggs) they find in the tower. Okay so they're pretty much like Pokemon. Have various uses, from curing insomnia to pets, to helping out humans. Relatively benign, so they're not out to destroy everyone 2. Various monsters live in the tower, but they're 1. Basically, the setting of the game is this little town in the desert at the foot of this giant monster tower. Does anyone remember this game? Well, for the 12 people or so who's heard of this game, and all 5 of the people who own it (me included), let me tell those who don't (everyone else) about it.














Azure dreams ps1 gameshark codes